I like to start projects…finishing them is another story.

My major projects I would like you to check out (open source): Chinese Language

‣ Learning App: https://greenants.github.io/HSK-3.0-Study-Game/

‣ An Abstract Board Game: https://github.com/GreenAnts/Amalgam_Webgame

I am always looking for contributors to help out.!

◉ Community Forum: https://unfinishedprojects.flarum.cloud/
◉ Patreon: https://www.patreon.com/c/UnfinishedProjects

Thanks for reading my profile :D

  • 8 Posts
  • 22 Comments
Joined 24 days ago
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Cake day: February 5th, 2026

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  • Because you mentioned it might be a bug, I want to see if I am doing this correctly:

    It says pending, and I remember this was one of the issues when I had bot fight mode on in cloudflare and the following of user profiles wouldn’t work in /world.

    Is this the similar to the same issue?

    Is this how I would correctly be adding an incoming community to a “similar Communities” section?





  • Thank you.

    1. I’ll definitely check out Anubis and your configuration to see if it will work for my scenario.
    2. Ok, good to know - if it’s simply a bug then that that’s fine, mostly I wanted to make sure it wasn’t an indicator that something deeper was broken or getting blocked in the communication.
    3. Sorry, I used the term instance when I meant community. But it sounds like the federation is more so to bring traffic into the forum, rather then out. Did I understand that correctly? If that is the case, then I may not opt to use it - as I was originally hoping for a way to push forum content into communities. I’ll explore this further I guess - because I’m unfamiliar with relays and fedibuzz.

    Overall, I appreciate the detailed response :)


    [Edit, for archival purposes]: I looked into Anubis, and it looks like a great option, but I have my nodeBB forum installed via Cloudron, and just a quick rudimentary search reveals that it may be difficult to set up alongside Cloudron. This post: https://forum.cloudron.io/topic/13957/deploying-anubis-ai-crawler-filtering-on-a-cloudron-server/7 shows an example of using a second vps to accomplish it, but …well it requires a second vps. If anyone comes up with a solution in the future and stumbles across this post, I’d love to hear how you worked it out.







  • Yeah, it does take a bit of movement to set up, and I’ve tohed with the idea of drinking down some space, but as you learn to chain nexus movement (pearl and amber pieces together) as well as swaps and jade launches, movement can be sped up quite a bit. Also, with the range of the abilities it can get a bit too cramped (although of course ranges could be reduced)

    Mostly what I’m getting at, is that I need more okay testing from experienced playtesters (that actually have gotten fairly decent at the game) to make an accurate decision if a smaller board would be a good idea or not.

    Thanks for trying it out and the feedback though :) I really appreciate it! If you have any more feedback, I’d love to hear it!



  • Yeah, I have a bit of a longer reply in one of the cross posts, and I’m too lazy to type it all over again - but largely I’ve kind of accepted that I won’t be a programmer. Mostly its just about getting this one specific project finished (because it’s not about the actual software as much as it is about the board game, for me).

    I’ve picked up and abandoned this project so many times, but each time it seems I get a little bit further - so baby steps I guess lol. More-so, I’m just hoping to get something that is “good-enough” to get people interested and playing the game - and since the game is open source and creative commons, maybe someone from the player base will get interested enough to make it properly.

    I’ve tried to become a programmer in the past (and actually changed career fields after realizing it wasn’t for me) - but with new LLMs, I’ve figured maybe I can get by enough to at least patch something together that’ll pass as a demo. Being honest with myself, I’m not going to invest the time or effort to become “good”, especially on top of my day job.

    But of course, I appreciate your input, advice, and time to reply :)


  • Yeah, I’ve been trying to use the LLM to help me make a hybrid system with hueristics/MCTS, but I think it mostly comes down to I don’t know or understand enough about these AI systems to correctly guide the LLM. As for the main game, I know just enough programming to tweak and guide the LLM as a tool to make what I want, but it’s somewhat a shot in the dark trying to navigate creating an AI system. I think if I have to continue on my own, I may just need to start doing more research on how these systems actually work.

    Also, the board game, I’ve come to realize is actually quite complex compared to many board games, and has a very high number of possible moves, and varies heavily upon search depth - so I think I’m kind of starting out in “hard mode” if I’m correct.


  • Thanks for the advice! Yeah I’ve studied coding a decent amount (learned some web dev stacks, Visual Basic class, and python class in college) but nothing to the level of something like a computer science major. But if I’m being honest, it mostly comes down to not having the attention span/motivation/persistence to actually work through the tedious process of becoming an actual “good & knowledgeable” programmer. I’ve tried this project a few times before AI LLMs were a thing, and I’ve always abandoned the project due to lack of motivation after some time.

    But your advice still is very useful, and yeah - I’ve fiddled with trying to tweak hueristical aspects to make the AI more competent, but I’ve found I quickly get over my head. I think like you said, maybe I need to do some actual studying - especially in the hueristics/game AI portion. With the main game code, I somewhat can parse what code is being created, but when it comes to the AI player logic, I’m clueless as to what the LLM is outputting or how to tweak/adjust as needed.

    Also, it’s made me curious to ditch the hueristics option and try to actually try true ML instead, but that would likely be far harder is my guess.

    Regardless, thanks for your thoughts!







  • I understand why you’re getting downvoted, but at the same time - I completely understand the sentiment. In a perfect world, you’re right, we should be able to reuse what we have and our society is utterly obsessed with consumerism. But being realistic and practical - that’s not going to happen for many reasons, at least not in our lifetime.

    But I think that creating something that will last, is repairable, and open source is a step in the right direction and is better than the current alternatives. I’m not saying we shouldn’t continue to advocate and push for the ideals of what you are saying - but we shouldn’t push away progress in the right direction as we fight for those ideals. It doesn’t have to be “one or the other” it can be a multipronged approach that advocates for the ideal scenario while accepting small incremental progress as well.

    I’m not saying this specific product is or is not the solution (it might be a terrible product or the people behind the product might have terrible intentions, idk. . . But the idea of products build to last, be repairable, and open for improvement, etc etc is a good step forward in my mind. Ehh, my 2 cents.