• Justdaveisfine@midwest.social
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    11 days ago

    There’s definitely weird people making games on itch and sometimes in the depths of Steam.

    By its very definition weird isn’t going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.

  • some_guy@lemmy.sdf.org
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    10 days ago

    That’s the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn’t fun anymore.

  • Pennomi@lemmy.world
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    11 days ago

    Makes sense. AAA games are finance projects more than creative projects. Yeah there’s a lot of art and writing and stuff, but it’s all calibrated to make the most money and anything that threatens it is jettisoned. This makes them formulaic to a fault.

    Indie games are passion projects, so you see a lot of weird stuff out there. Most of them are utter failures, financially, but the ones that survive are truly something special.

    • squaresinger@lemmy.world
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      11 days ago

      20 years ago AAA games could still experiment, but that was because back then AAA games had about the same budget as big indie games now.

      You just can’t gamble if you have 10k employees and hundreds of millions riding on it.

      • phdepressed@sh.itjust.works
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        11 days ago

        Being “safe” is also a gamble, if you aren’t bringing anything new or unique you’re gambling that the title or brand is sufficient for success.