You fell in love with a game and it’s characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish…

Which game(s) was that for you?

    • Quetzalcutlass@lemmy.world
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      5 days ago

      MMOs and live service ruin lore. They’ll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they’re dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!

  • Vespair@lemmy.zip
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    4 days ago

    Borderlands 2 and Borderlands: The Pre-Sequel are two of my favorite games which I’m almost always down to replay.

    Borderlands 3 has solid enough gameplay, but absolutely shit all over the storyline and characters.

  • brucethemoose@lemmy.world
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    5 days ago

    Fallout 76?

    I played it with coop mates (via game pass IIRC), all EGS fans since Oblivion, well after 76 was released and patched up, and it was just… boring. And grindy. Yet kept trying to upsell us stuff. I kinda get how some like the game with those BGS environments, but that was still a shock to me.

    Starfield did nothing either. I watched YT story videos/tried the intro out of a friend’s Steam library instead of buying and felt like I was looking at a AI slop Skyrim mod, both technically and in terms of writing. Again, I’m a hardcore fan going way back, warts, glitches and all.

    It’s remarkable the studio has fallen so far, without basically changing anything, yet still has such a loyal following. How is that even possible?

    • addie@feddit.uk
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      5 days ago

      Think you could take it back a step there.

      • Fallout 1 - exceptional world-building, fantastic game, great character writing, superbly replayable RPG. Your build is instrumental to what you can do; decisions affect the world. Held together by jank and bugs, alas, but generally superb.
      • Fallout 2 - fixes most of the jank and bugs and has a much bigger and deeper world, but not quite as well-integrated a story. Worthy sequel, though.
      • Fallout 3 - “Oblivion with guns”, but has a pretty decent story, lots of interesting side quests. Seems like Bethesda misunderstood the point of the setting a bit, but very promising. Has some RPG replayability - different builds and different choices change what’s available in the world.
      • Fallout New Vegas - best game in the whole series. Good plot, great sidequests, great characters, reactive world. Actually makes it seem like the Creation engine can be used for ‘proper’ RPGs - everything by Bethesda tended to be a mile wide and an inch deep up till then. Obsidian actually understand the setting, which is not surprising since they had a lot of original Black Isle devs in their team. Held together by jank and bugs, which I’m going to pretend was a callback to Fallout 1.
      • Fallout 4 - just what the fuck. Plot that you can barely believe is as stupid as it is. One-note, irritating characters. Dreadful writing. Gives up being an RPG in favour of crafting and base-building. “Talking” interface which was the butt of jokes at the time and an insult to the history of the series. Barely any decision is of consequence, you could save near the “final decision” point, see all the endings, and miss nothing of consequence. All of Bethesda’s worst habits, given free rein.

      Not going to be spending money with Bethesda again unless the reviews turn up exceptional. After F4, I was expecting nothing from 76, and was not surprised. Was expecting nothing from Starfield, and was not surprised. Am expecting Elder Scrolls 5 to be a bag of shite as well - am whatever the complete opposite of ‘hyped’ is for it.

      • brucethemoose@lemmy.world
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        5 days ago

        I think the rose tinted glasses effect is strong. Fallout 4 wasn’t that bad and had some neat characters and sidequests. I played heavily modded NV too, and while great, has plenty of missed beats and slow quests.

        Also, making a (mostly) top down, tight text game is very different than producing a voice acted, sprawling 3D world. It’s like trying to compare the writing quality of a novel vs a 2 part blockbuster movie.

        Not that I disagree with the decline, but I think that’s putting it too strong and ignoring huge differences.


        For me the technical and artistic of aspects are factors too. Starfield would’ve been unreal if it came out in 2012… but look at its contemporaries. CP2077? KCD2? Even ME Andromeda utterly trounces it in artistic creativity, animation quality, graphics, scripting, performance, HDR quality, combat, even some voice acting; I could go on and on. And it’s basically the same premise.

        Yet Starfield feels like modded Skyrim, looks only superficially better, and runs at like a tenth the speed.

        • drivepiler@lemmy.world
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          4 days ago

          One thing that really threw me off FO4 was the voiced main character. They had to simplify the dialogue options significantly, and I just don’t need my character to have a voice, my imagination can sort that out just fine. That way I can make up my own mind about how my character sounds in my head, have more detailed dialogue options (like FO:NV), and not have a locked in boring voice with boring dialogue options. Lots of cool additions in FO4, but it just seemed so shallow, I stopped playing quite early.

  • Mutterwitz@discuss.tchncs.de
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    3 days ago

    Might & Magic IX.

    I love Might & Magic VI - VIII but IX killed the franchise for me. Wrong vibe, terrible bugs. I tried X when it came out, but it is also a different game.

  • WhosMansIsThis@lemmy.world
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    5 days ago

    Mass Effect Andromeda. I feel like I’m the only person on the internet who liked the ending of ME3 but holy shit Andromeda was fucking awful.

    • KingGimpicus@sh.itjust.works
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      Mass effect had this weird metamorphosis across the series where the character writing and gameplay improved noticeably between each game in the series while the story and mechanics took big steps back. Andromeda had some of the best movement/power sets in the series, not to mention your own build-a-gun workshop, while absolutely failing at everything else it tried to do. “My face is tired” indeed random not-the-citadel lady.

  • MolochAlter@lemmy.world
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    4 days ago

    Dragon age 2, Mass effect 3

    ME3 is particularly bad cause most of the game is exactly as it should have been, and then the ending is pure unadulterated trash.

  • MattTheProgrammer@lemmy.world
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    5 days ago

    Any Splinter Cell after Chaos Theory

    Also,

    Assassin’s Creed: Revelations

    followed by Assassin’s Creed: Unity

    followed by Assassin’s Creed: Syndicate

    • towamo7603@lemmy.world
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      5 days ago

      I liked Double Agent for trying something different, but Conviction and everything after was utter trash.

      • Defaced@lemmy.world
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        5 days ago

        I really liked blacklist, it’s a shame the pc port is completely fucked into oblivion…I lost my PS3 disk in a move a few years ago and never found it again. I really need to get a new copy.

  • Quetzalcutlass@lemmy.world
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    5 days ago

    StarCraft and Brood War were amazing, but the writing quality took a nosedive in the sequel. StarCraft 2 felt like poorly written fanfiction that didn’t understand the existing characters or their motivations at all.

    • BreadstickNinja@lemmy.world
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      5 days ago

      Completely agree. The whole tone and setting changed. SC:BW went for gritty realism. Obviously, there’s a suspension of disbelief when you’ve got psionic aliens, but it felt like three scrappy factions barely surviving in the endless dark of space.

      SC2 went full Warcraft. Ancient gods, portals to other worlds, all the same kitschy fantasy elements that are fine in the campy context of WC but really clashed with the established character of the SC universe. I get that they wanted to raise the stakes in the sequel, but I really disagreed with how they went about it.

      And Kerrigan should have stayed evil. That’s my “Han shot first” of the franchise.

      • Quetzalcutlass@lemmy.world
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        3 days ago

        And Kerrigan should have stayed evil. That’s my “Han shot first” of the franchise.

        Agreed 100%, how Kerrigan was handled was the worst of StarCraft 2’s many sins against prior characterization. They spent an entire expansion setting her up as an irredeemable monster and the new big bad of the setting alongside Mengsk and whatever Duran was up to, only to undo it all because NuBlizzard wanted their waifu.

        And there is no way Jim Raynor as of the end of Brood War would ever ally with Kerrigan again after her betrayal, yet he goes from having sworn to get revenge for Fenix’s death to helping Kerrigan “redeem” herself with little more than a mention of past grievances.

  • Wahots@pawb.social
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    4 days ago

    Hal0 4 and Below Zero come to mind. Facebook buying beatsaber and ruining it with their filthy little hands, too. It took a huge nosedive in quality.

  • afansfw@lemmynsfw.com
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    5 days ago

    Prototype 2. I loved the main character of the first one and the idea that even a monster was not as evil as human corporations. The jump to him being a main villain in 2 was too abrupt, there needed to be more story reasons to justify the change, or they shouldn’t have made him a villain at all.

  • psx_crab@lemmy.zip
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    5 days ago

    Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.

    But it doesn’t ruin the franchise for me though, to me canonically there’s only 5 Halo game. The rest is fan fic.

    • Scrubbles@poptalk.scrubbles.tech
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      5 days ago

      4 felt like such a cash grab to me. No deep lore or story telling like with 1 through reach. Exposition was just spoon fed to us rather than a great mystery. Still, I plugged through, hoping maybe it’d turn around.

      Then 5 came out and I gave up all hope on the franchise. Spent more time playing as Locke than we did Chief, story was more compelling than 4 but the storytelling and pacing were clunky, and it was completely disconnected from 4.

      Infinite just got worse. “We lost, chief” (but we have no frame of reference, we have no idea what that means , we don’t know how the rest of the world has been affected, and then we’re put against some no name character when we really just want to know what the hell is happening off world)

      • RightHandOfIkaros@lemmy.world
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        5 days ago

        The only good thing about Infinite was its return to the classic art style. After whatever the art team was doing in 4 and 5, I am glad at least the art team finally got a clue.

        • Scrubbles@poptalk.scrubbles.tech
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          5 days ago

          Agreed. It could have been such an interesting concept if it was literally any other place. Zeta halo could have been so cool, but it felt so detached from the universe

    • Duamerthrax@lemmy.world
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      5 days ago

      It’s explained in the game that the Covenant faction you fight is a splinter faction. There’s more details in the books, I didn’t have problems when I played it.

      • Jestzer@lemmy.world
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        5 days ago

        Right, the books that also seem to constantly have continuity errors with the games. :P

        Reading the books has actually taught me to not take Halo’s plot so seriously and instead just try to enjoy whichever piece of the story I’m currently engrossed in.

        • Duamerthrax@lemmy.world
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          I never really worried to much about continuity errors. The worse is Halsey being in two different places during the events of Fall of Reach book and the game Reach. The Forerunner books actually smoothed that stuff out by explaining when huge amounts of materials pass though Slipspace or go far too fast through Slipspace(remember that crystal?), temporal errors build up and you get a timeline split. Unlike most scifi timeline splits though, in Halo, the lines can reconverge and Reconcile without most people realizing it happen. Halo 5 made a little nod to that with Halsey’s “Casual Reconciliation” line. Somewhere in the Halo universe, some bookkeep is pulling their hair out trying to figure out how Halsey departed Reach twice.

        • Zahille7@lemmy.world
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          5 days ago

          Pretty much. Although I’ve only read the Evolutions collection and Contact Harvest. I really want to read Ghosts of Onyx.