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StarCraft II is one of my favorite games ever, but I have no faith in modern Blizzard to make a game that isn’t wrapped in trappings that would piss me off. Back in 2010, it was extremely annoying that the game required an internet connection and made us go through all sorts of wacky solutions just to have a LAN party. Nowadays, an online-only game is a non-starter for me. The story in SC2 jumped the shark after the Wings of Liberty campaign anyway.
I played through Diablo 4, and honestly, the frustrating part is that there’s a genuinely good game buried underneath all the live-service bullshit.
The core gameplay works. The combat feels good, the classes are fun, the world is well designed, and there’s a solid Diablo game in there. If Blizzard had simply made it a traditional single-player Diablo game with optional online multiplayer, I think it could have been fucking phenomenal.
Instead, they decided they needed the live-service model.
And that created a massive problem: there was barely an endgame. Once you finished the campaign, the game basically became a loop of running the same types of activities over and over again, waiting for Blizzard to drip-feed additional content through seasons and updates. The live-service content wasn’t arriving quickly enough to justify the structure they’d built the entire game around.
That’s what pisses me off about modern game development. Publishers keep chasing the idea that every game needs to become an endlessly monetized platform. Sony wants it. EA wants it. Everyone wants the next Fortnite or Destiny, despite the fact that most of them can’t actually pull it off.
Diablo 4 didn’t need to be a live service.
It just needed to be a really fucking good Diablo game.
There was a damn good game in there. They just built the wrong fucking business model around it.
StarCraft II is one of my favorite games ever, but I have no faith in modern Blizzard to make a game that isn’t wrapped in trappings that would piss me off. Back in 2010, it was extremely annoying that the game required an internet connection and made us go through all sorts of wacky solutions just to have a LAN party. Nowadays, an online-only game is a non-starter for me. The story in SC2 jumped the shark after the Wings of Liberty campaign anyway.
they got bought out. diablo is pretty much a disaster
I played through Diablo 4, and honestly, the frustrating part is that there’s a genuinely good game buried underneath all the live-service bullshit.
The core gameplay works. The combat feels good, the classes are fun, the world is well designed, and there’s a solid Diablo game in there. If Blizzard had simply made it a traditional single-player Diablo game with optional online multiplayer, I think it could have been fucking phenomenal.
Instead, they decided they needed the live-service model.
And that created a massive problem: there was barely an endgame. Once you finished the campaign, the game basically became a loop of running the same types of activities over and over again, waiting for Blizzard to drip-feed additional content through seasons and updates. The live-service content wasn’t arriving quickly enough to justify the structure they’d built the entire game around.
That’s what pisses me off about modern game development. Publishers keep chasing the idea that every game needs to become an endlessly monetized platform. Sony wants it. EA wants it. Everyone wants the next Fortnite or Destiny, despite the fact that most of them can’t actually pull it off.
Diablo 4 didn’t need to be a live service.
It just needed to be a really fucking good Diablo game.
There was a damn good game in there. They just built the wrong fucking business model around it.
that is true, the lack of content after endgame is lacking.