What do y’all make of this?

  • Cethin@lemmy.zip
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    2 days ago

    Even if it were incredibly straightforward and performant, it’s still impossible to add no overhead. Is the process doing something? Ok, then something else has to not happen in that time

    • Liz@midwest.social
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      1 day ago

      That’s not strictly true, since your frame rate could be either CPU or GPU limited. If your process is light and running on the thing that has compute to spare, well then it’s running on “free” compute time.

      • Cethin@lemmy.zip
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        1 day ago

        I guess, but it isn’t shifting between GPU or CPU depending on what’s free. It might happen to not have a significant effect (heat is still an effect), but doesn’t know.

        • Liz@midwest.social
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          5 hours ago

          No I’m just saying that, as a concept, it’s fair to say you can add a background process without impacting game performance. I’m not at all saying that’s what is happening here, it’s obviously not. Generally speaking, if your game isn’t hitting the maximum refresh rate on your screen, it’s probably GPU limited, but there can be games that are CPU limited, like flight simulators. It seems like this process is adding so much to the stack that it’s got a huge effect.