• million@lemmy.world
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    3 years ago

    Refactoring is something that should be constantly done in a code base, for every story. As soon as people get scared about changing things the codebase is on the road to being legacy.

    • NoXzema@lemmynsfw.com
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      3 years ago

      Been with a lot of codebases that had no unit tests at all and everyone was afraid to change anything because the QA process could take weeks to months.

      The result is you have a codebase that ages like milk.

  • argv_minus_one@beehaw.org
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    3 years ago

    Dynamic typing is insane. You have to keep track of the type of absolutely everything, in your head. It’s like the assembly of type systems, except it makes your program slower instead of faster.

    • Cratermaker@discuss.tchncs.de
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      3 years ago

      Nothing like trying to make sense of code you come across and all the function parameters have unhelpful names, are not primitive types, and have no type information whatsoever. Then you get to crawl through the entire thing to make sense of it.

  • Buttons@programming.dev
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    3 years ago

    Shorter code is almost always better.

    Should you use a class? Should you use a Factory pattern or some other pattern? Should you reorganize your code? Whichever results in the least code is probably best.

    A nice thing about code length is it’s objective. We can argue all day about which design pattern makes more sense, but we can agree on which of two implementations is shorter.

    It takes a damn good abstraction to beat having shorter code.

    • TanakaAsuka@sh.itjust.works
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      3 years ago

      I mostly agree with this but more than shorter code I value readability, I would rather take 3 lines to be clear to any developer than use some obscure or easy to misunderstand structure to write it in 1.

    • whoisearth@lemmy.ca
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      3 years ago

      The JavaScript ecosystem is made worse by the legions of “developers” in it which amount to bro-velopers that put no thought into if something is needed before they create it. There’s a strong overlap between the idiots in crypto and JavaScript developers that needs to be decoupled drastically.

  • OADINC@feddit.nl
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    3 years ago

    This is the only way;

    if (condition) {
        code
    }
    

    Not

    if (condition)
    {
        code
    }
    

    Also because of my dyslexia I prefer variable & function names like this; ‘File_Acces’ I find it easier to read than ‘fileAcces’

  • gpopides@lemmy.world
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    3 years ago

    Not everything should be beginner friendly. Trying to nerf things because they are not beginner friendly should not be how tools/patterns of languages are designed.

    Its ok to have more advanced topic that require more knowledge and that people don’t understand from the first moment they see them.

  • fubo@lemmy.world
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    3 years ago

    Until you know a few very different languages, you don’t know what a good language is, so just relax on having opinions about which languages are better. You don’t need those opinions. They just get in your way.

    Don’t even worry about what your first language is. The CS snobs used to say BASIC causes brain damage and that us '80s microcomputer kids were permanently ruined … but that was wrong. JavaScript is fine, C# is fine … as long as you don’t stop there.

    (One of my first programming languages after BASIC was ZZT-OOP, the scripting language for Tim Sweeney’s first published game, back when Epic Games was called Potomac Computer Systems. It doesn’t have numbers. If you want to count something, you can move objects around on the game board to count it. If ZZT-OOP doesn’t cause brain damage, no language will.)


    Please don’t say the new language you’re being asked to learn is “unintuitive”. That’s just a rude word for “not yet familiar to me”. So what if the first language you used required curly braces, and the next one you learn doesn’t? So what if type inference means that you don’t have to write int on your ints? You’ll get used to it.

    You learned how to use curly braces, and you’ll learn how to use something else too. You’re smart. You can cope with indentation rules or significant capitalization or funny punctuation. The idea that some features are “unintuitive” rather than merely temporarily unfamiliar is just getting in your way.

    • Walnut356@programming.dev
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      3 years ago

      Please don’t say the new language you’re being asked to learn is “unintuitive”. That’s just a rude word for “not yet familiar to me”…The idea that some features are “unintuitive” rather than merely temporarily unfamiliar is just getting in your way.

      Well i mean… that’s kinda what “unintuitive” means. Intuitive, i.e. natural/obvious/without effort. Having to gain familiarity sorta literally means it’s not that, thus unintuitive.

      I dont disagree with your sentiment, but these people are using the correct term. For example, python len(object) instead of obj.len() trips me up to this day because 99% of the time i think [thing] -> [action], and most language constructs encourage that. If I still regularly type an object name, and then have to scroll the cursor back over and type “len(”, i cant possibly be using my intuition. It’s not the language’s “fault” - because it’s not really “wrong” - but it is unintuitive.

      • fubo@lemmy.world
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        3 years ago

        If you only know C and you’re looking at Python, the absence of curly braces on code blocks is temporarily unfamiliar to you.

        But if you only know Python and you’re looking at C, the fact that indentation doesn’t matter is temporarily unfamiliar to you.

        Once you learn the new language, it’s not unfamiliar to you anymore.

        “Unintuitive” often suggests that there’s something wrong with the language in a global sense, just because it doesn’t look like the last one you used — as if the choice to use (or not use) curly braces is natural and anything else is willfully perverse on the part of the language designer.

        • Walnut356@programming.dev
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          3 years ago

          “Unintuitive” often suggests that there’s something wrong with the language in a global sense

          I mean only if you consider “Intuition” to be some monolithic, static thing that’s also identical for everyone. Everyone has their own intuition, and their intuition changes over time. Intuition is akin to an opinion - it’s built up based on your own past experiences.

          just because it doesn’t look like the last one you used — as if the choice to use (or not use) curly braces is natural and anything else is willfully perverse on the part of the language designer.

          I don’t think it’s that deep. All people mean when they say it is that “[thing] defied my expectation/prior experience”. It’s like saying “sea food tastes bad”. There’s an implicit “to me” at the end, it’s obvious i’m not saying “sea food factually tastes bad, and anyone who says they like it is wrong or lying”.

    • Cratermaker@discuss.tchncs.de
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      3 years ago

      Idk, I don’t see a problem with saying a new language is unintuitive. For example, in js I still consider the horrible type coercion and the “fix” with the triple-equals very unintuitive indeed. On the flip side, when learning C# I found the multiple ways of making comparisons to be pretty intuitive, and not footguns.

  • AdmiralShat@programming.dev
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    3 years ago

    If you don’t add comments, even rudimentary ones, or you don’t use a naming convention that accurately describes the variables or the functions, you’re a bad programmer. It doesn’t matter if you know what it does now, just wait until you need to know what it does in 6 months and you have to stop what you’re doing an decipher it.

    • fkn@lemmy.world
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      3 years ago

      Self documenting code is infinitely more valuable than comments because then code spreads with it’s use, whereas the comments stay behind.

      I got roasted at my company when I first joined because my naming conventions are a little extra. That lasted for about 2 months before people started to see the difference in legibility as the code started to change.

      One of the things I tell my juniors is, “this isn’t the 80s. There isn’t an 80 character line limit. The computer doesn’t benefit from your short variable names. I should be able to read most lines of code as a single non-compound sentence in English with only minor tweaks and the English sentence should be what is happening in most of those lines of code.”

      • MajorHavoc@lemmy.world
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        3 years ago

        There’s no such thing as self documenting code, unless every method and variable name has the word “because” in it.

        Anyone can read what the code does. The comments are there to answer why it does what it does the way it does.

        Why is invariably lost to time, if it’s not committed to a comment here and there.

        • fkn@lemmy.world
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          3 years ago

          This is a pretty ridiculous position to take but if you believe it then I’m glad you write the comments you do.

          There is an argument that commenting on the lack of expected code is valuable for this reason, but it certainly isn’t true in all situations.

  • MrTallyman@programming.dev
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    3 years ago

    My take is that no matter which language you are using, and no matter the field you work in, you will always have something to learn.

    After 4 years of professional development, I rated my knowledge of C++ at 7/10. After 8 years, I rated it 4/10. After 15 years, I can confidently say 6.5/10.

    • 9point6@lemmy.world
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      3 years ago

      Except i right? Something like counter or index seems unconventional and unnecessarily verbose

  • nous@programming.dev
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    3 years ago

    In unit testing, a “unit” does not have to be the smallest possible section of code. It can be a while class or module or even set of related classes/modules. Testing individual functions in isolation leads to brittle tests that easily break during refactoring. Testing overall system behaviour results in more robust tests that require fewer changes during refactoring which gives you more confidence then you have not introduced a regression.

    • asyncrosaurus@programming.dev
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      3 years ago

      This is the correct comment.

      Martin Fowler called them sociable tests. The only way to properly test your units’ behavior is to pull in their dependencies. Isolated tests are useless, brittle and slow to write.

  • Crisps@lemmy.world
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    3 years ago

    Dynamically typed languages don’t scale. Large project bases become hard to maintain, read and refactor.

    Basic type errors which should be found in compilation become runtime errors or unexpected behavior.

  • BatmanAoD@programming.dev
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    3 years ago

    The programming languages you use, and the variety of languages you learn, deeply influence how you think about software design.

    Software would be much more reliable (in general) if Erlang had become one of the dominant languages for development.

    Go sacrifices too much for superficial simplicity; but I would like to see a language that’s nearly as easy to learn, but has a better type system and fewer footguns.

    Unit testing is often overrated. It is not good for discovering or protecting against most bugs.

    Build/test/deploy infrastructure is a genuinely hard problem that needs better tooling, particularly for testability.