They actually did a lot of rebalancing of difficulty and P Organ (hee hee) progression alongside this. Mortismal touched on this in their video.
But Lies of P, at its core, is a game about parrying. You can get a long way with dodging and i-frames (I didn’t do a deep dive on how good of a dodge P has but it is definitely on the lower end of the genre) but basically the last three or four bosses of the core game more or less require parries and guard breaks to have any chance of damaging them.
I loved Lies of P but the difficulty progression is REAL bad. Sekiro actually had similar issues but at least had Genichiro 2 to try and force you to learn (and then Ape to drill that in). Whereas Lies of P lets you play “wrong” for like 16 hours.
They actually did a lot of rebalancing of difficulty and P Organ (hee hee) progression alongside this. Mortismal touched on this in their video.
But Lies of P, at its core, is a game about parrying. You can get a long way with dodging and i-frames (I didn’t do a deep dive on how good of a dodge P has but it is definitely on the lower end of the genre) but basically the last three or four bosses of the core game more or less require parries and guard breaks to have any chance of damaging them.
I loved Lies of P but the difficulty progression is REAL bad. Sekiro actually had similar issues but at least had Genichiro 2 to try and force you to learn (and then Ape to drill that in). Whereas Lies of P lets you play “wrong” for like 16 hours.
Yeah, I had to put it down.
The gameplay was ultimately just too annoying to me, which is a bummer because the ideas and aesthetic were exceedingly cool.