Here I am playing Shadow of the Tomb Raider, when it dawns on me. Lara is a sociopath. She is a killing machine who barely even speaks on it, it’s nothing to her at this point. She doesn’t care about her health, injury nor pain. She just wants artifacts and to uncover ancient mysteries. I like her character but damn she is actually low key the villain of the story when i think about it. Trinity are bad guys but Lara is the boss villain slaughtering all in her way to get to her goals. Lol anyone else notice that?
uncharted is the worst for this because the fights add basically nothing. the games are great humourous adventure serials occasionally broken up by obligatory murderous rampages. after my first playthrough of uncharted 2 it showed that i had done over 200 headshots alone. friend of mine had something like 1500.
In Uncharted 4 there’s an achievement called “Ludonarrative Dissonance” which is awarded after killing a number of enemies lol.
don’t make me tap the sign
Not parody, but still amusing.
the game would have been better if they took the combat out entirely, save for some one-on-one fights. it’s a shame that they’re done with the series, it was finally approaching “playable indy film” territory.
the achievement means they knew, and put the monster closet shit in anyway.
Didn’t someone get a comment from a dev or read in a manual that Nathan never dies. He just runs out of “luck” or something?
i think so. i don’t really have a problem with that. as the narrator says in the stanley parable, what kind of story has the main character die halfway through