• Schadrach@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    5
    ·
    4 days ago

    I had no idea who Brianna Wu was until I read your post

    I’m old enough that I remember her as the game dev with the intensely shitty mobile game I tried at PAX one year.

      • Schadrach@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 days ago

        Given the time frame, that would track. Intensely shitty mobile game made by a trans woman that couldn’t stay off Twitter for five minutes if you put a gun to her head…yeah, you’re probably right that sounds like the type that would be caught up in gamergate. I think it says something that most games at PAX either leave a positive impression or are forgettable. That one was so awful that ten years on I still remember getting to try it at that booth, and not for good reasons.

        In case anyone was curious what game she was behind, I looked it up to verify I was thinking the right dev. It’s called Revolution 60, and apparently there’s a windows port of her iOS game available on Steam. https://store.steampowered.com/app/350200/Revolution_60/

        If I remember right, that was the same year that Actual Sunlight had a booth that was just a sign, a guy, and a single computer where you could demo the game. It stood out in the hall for how utterly sparse the booth was, and the game was amazing. It’s a short (around an hour) RPG Maker title about a man with depression. It has one achievement, for completing the game. The description text for the achievement is “Thank you” and that really stabs at you if you see it from the voice of the main character. My favorite review for the game is a single sentence: “I came for an easy achievement, I left with emotional damage.” Seriously, play this game, it’s the other big one that stood out to me from the Indie section of the hall at PAX East 2014 and unlike Revolution 60, it was for good reasons.