“Let Chaos storm, let cloud shapes swarm; I wait for form”

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  • 15 Comments
Joined 2 years ago
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Cake day: August 14th, 2023

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  • Have you tried using Tor yet, also potentially Mullvad Browser with a VPN since Mullvad’s Browser has similar anti-fingerprinting and anti-tracking capabilities but for use outside the Tor Network.

    Also there is a lot of disinformation surrounding hardware based bans on Websites, typically pushed as fearmongering by Reddit’s moderators. Websites on modern secure browsers can’t read your hardware identifiers because modern secure web browsers are Sandboxed. Of course this doesn’t apply to Reddit’s mobile app so don’t use that ever really.

    Also you need to use a different email since they check for matching emails.


  • Draconic NEO@lemmy.dbzer0.comto196@lemmy.blahaj.zonerule
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    5 months ago

    I usually have one with me because the place I work at keeps the AC very cold and it can get uncomfortable. Though I don’t usually wear it outside when it’s warm.

    People still think it’s weird though that I’m wearing a sweater even though in the building it can be as cold as 3°C and while that feels nice at first when you get in from the heat, it gets old after about 2 hours.





  • Netflix’s short stint with FMV / chooe-your-own adventure games highlights a perfect case of difficult preservation - all the runtimes are closed source apps, all the data is streamed from a server, and all the logic is held on the server.

    Add to that the fact that a lot of these types of non-standard content have low engagement and interest. Which is what ultimately makes preservation and piracy harder. If you had a lot of interest it would be difficult but not impossible to recreate some of the interactive elements around them, and extract/decrypt the video content. But without interest it’s more difficult. Also ironically the lack of interest is why these things are being sunsetted in the first place. It’s kind of a perfect storm in that they are hard to preserve and there is also low interest in preserving them as well.



  • I already know that people are going to excuse this practice or say it’s progress but it’s not excusable, space wasting is a big problem in modern game development. Especially since modern games do not use the same optimization, such as the fact that you do not need to store duplicate rotated or mirrored versions of textures. Since one idiot I’ve met on Lemmy doesn’t understand what that means and thinks I’m talking about actual mirrors. Here’s a short demonstration.


    Here is an example of a texture tile from an RPGmaker game. It’s a lower quality but this concept does scale up and really applies to any game where textures are stored images and not solid colors or AI generated on the fly (basically the vast majority of games out there).


    This is an example of Mirroring or Reflection. Yeah that’s right the word mirror can refer to a transformation I know wild but for people who are actual game devs you should know this already. Even though this texture is small if you have a lot like this which could easily be mirrored it can add up fast especially with larger textures.


    This last one is called rotating, it’s not always ideal since some textures are orientation sensitive and could handle being mirrored but get messed up in tiling if they get rotated. So it can’t always be used but should be used in cases where it can be.

    Both of those are very computationally cheap and simple ways to save space on textures by only having as many as you need to paint the scene.

    Another way to optimize is to simply use lossless compression schemes, which these images are already doing since they are .png files. This might seem like a no-brainer but I’ve seen many modern games which store textures completely uncompressed and waste a lot of space, especially for bigger textures. It also applies to FMVs and animated textures too. Use lossless compression standards for your assets, I really shouldn’t have to say that.

    Finally one way to reduce size dramatically is to just omit assets that aren’t needed. If your machine isn’t 4K capable or doesn’t have a 4K display than 4K or higher graphics aren’t going to do you any good and are going to be a waste of space. Most games don’t let you omit them during the download process but worse, some games complain or redownload them if you delete them, despite them not being used at all. Basically these games could fit in a smaller size but they just don’t because they have duplicate unused assets that could be removed but either make it difficult or don’t let you at all.




  • I’m sorry are you new here? We on dbzer0 don’t believe in legally or state sponsored gatekeeping, which is what the concept of intellectual property by in large is. Have you ever seen media campaigns to spread awareness of copyleft, shareware, and GPL licensing, or have you seen campaigns meant to demonize people who violate the will of megacorps and try to scare people out of pirating content, you know, like these?

    Also the companies who choose to prop up and lobby for laws to protect Intellectual Property, simultaneously don’t give any shit about the collaboration you speak of, many of them have either been proven to, or are suspected of violating those GPL licenses. So to say that IP laws are about collaboration is just straight up shitting in our mouths and calling it a sundae.





  • Remember kids, if someone makes a centralized app or messaging claiming to be a savior of privacy and security, you should be skeptical of them and their integrity. Really you should be skeptical of anyone making grand promises of privacy and security, especially boastful ones. Though decentralized services are less risky than centralized ones, and that’s why I recommend people use Matrix instead of Signal.

    Matrix still has problems but it being decentralized eliminates many of the corruption issues by simply using a server not affiliated with the creators.