They really figured out the pacing there. The times at the camp were so good not only for the characters to reflect but for the players as well.
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Cake day: January 24th, 2024
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Everspace 2. The first one was kind of a rouge like but the second feels very reminiscent of Freelancer with a bit of a smaller scope. Something that all the other space games of the last years failed to deliver.
I love Cross code. For me it is for classic SNES action adventures what shovel knight was for platformers. It feels like the old games feel in our memory but with very modern technology and game design.



Oh yeah, had to do this shit quite often as well. Also I sometimes knew that someone will be let go beforehand because I already had to prepare the onboarding for the next guy. Had to keep quiet for weeks towards the first guy. Went to lunch with him and stuff. Definitely my least favorite part of this job.