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Joined 3 years ago
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Cake day: July 26th, 2023

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  • Picked this game up a couple of days ago.

    Here’s some tips I’ve been using myself:

    P.S. Read unless you want to make your own mistakes

    • Duplicants

    Only pick duplicants when you actually need them. The best ones have a single stat. At first, you’ll need a digger, scientist, and constructor. You’ll basically want one for each job, depending on your priorities.

    • Getting things done

    Use priority tab. Have only one dedicated cook, the rest is based on skills.

    Use scheduling tab. Duplicate existing schedule and shift it a bit. Make it so only half of your duplicates sleep or use the bathroom at a time.

    • Power/Oxygen

    Connect a wheel to 2 batteries, connect them to a single diffuser. This will be enough oxygen for a long while.

    To deal with CO2, just dig down. It will sink to the bottom

    • Food

    Want food? Go digging. Want more food? Plant Mealwood on dedicated farming tiles. It doesn’t require much at all to grow.

    • Germs

    Make a dedicated bathroom. 4 toilets, 4 sinks. Make sure it fits one of the dedicated room. On sinks change the arrow so that duplicant only wash hands on their way out.

    Separate everything into dedicated rooms for bonuses, btw.

    • Water and pollution

    Make 2 reservoirs. One for clean water, one for polluted in an enclosed environment. Clean polluted water with Water Sieve and polluted air from the reservoir with Deodoriser.

    There’s also more advanced stuff like making chlorine rooms or liquid airlocks, but I haven’t gotten there myself yet.



  • if I walk into my local Micro Center and try to build a comparable machine, I’m getting dangerously close to $3,000.

    I have a massive issue with this claim. Just what kind of parts (comparable in performance) do you choose to bring it up to that point?

    This claim sounds bogus. Send the pcpartpicker list.

    At most, you should end up at like 1500$, but only if you spend on looks or are clueless of what you’re doing.

    It’s really not difficult to make a PC with similar or possibly better performance at that price.



  • Well, in my case, the order of operation in uni wasn’t brought up even once. But it was also a prestigious one with notoriously challenging math courses, so I may be a little out of touch in that regard. (Let me brag, ok?)

    No, I do not think those conventions are needed. Because they aren’t fundamental. You don’t really know math until you understand how PEMDAS or w/e came to be and why it is the way that it is.

    Not following those conventions doesn’t automatically make your solution incorrect. That’s the most important thing.

    It shouldn’t matter how you solve as long as it is a correct solution.

    There may, indeed, be inconsistencies in how things are written out. Whether 2x is the same as 2×x, for example. It’s common practice that it isn’t, but it’s also often not important.

    If you write out the solution, people will understand what you mean by simply following it.

    Compare:

    6÷(2+4) = 6÷2(1+2) = 6÷2÷3 = 1

    And

    6÷(6÷3×(1+2)) = 6÷2(1+2) = 6÷2×3 = 9

    They are written in the same manner, but those are 2 different equations to begin with, with their respective correct solution. For the same reason why 2x and 2×x may be the same or not. (Replace 1+2 with x, you’ll get 6/2x vs. 6x/2)

    It’s not a matter of order of operations, but a matter of context. Whether juxtaposition took place or not. In real research, 2x always has a context.

    Besides, the equations aren’t usually written out that way, aren’t they? You would do this (except for the dot in multiplication, unless it’s needed)

    1000061809


  • Not really.

    Math, at it’s basis, doesn’t have an order of operation, as I’ve illustrated in my previous comment by breaking the left-to-right rule, doing addition before multiplication and ignoring brackets until the very end.

    It only exists as a method of teaching students because it works. It’s simple and easy to remember.

    The rest is me explaining how basic properties work:

    Instead, mathematicians have long derived the basic properties that are supposed to be taught to students later on and is pretty much the first thing you learn in mathematical analysis in uni.

    Those are:

    • commutative: a+b=b+a | same for mult
    • associative: (a+b)+c=a+(b+c) | same for mult
    • distributive: a×(b+c)=a×b+a×c
    • identity: a+0=a | a×1=a
    • inversion: a+(-a)=0 | a×(1/a)=1

    This is what math is. Every equation is solved using those properties. Every theorem can be broken down into those actions. (Technically speaking, you can break it down even more - into addition only)

    This is why in GEMA, BODMAS, etc, you have multiplication and division before addition and subtraction. Because (a×b)+c=a×(b+c) isn’t a property that exists. Try it. The sides won’t always be equal.

    And those properties are also the reason why you don’t have to abide by an order of operations. Commutative and associative properties directly contradict them without making the solutions incorrect.






  • With NMS, there was also a case of massive overpromising. It’s a fuckup of Sean Murray, which he did learn a lot from, so kudos to him.

    Afaik, what happened is they had certain systems being developed that were planned to be in the game but ultimately got cut. He, on the other hand, was talking to the media as if they were coming. That all was technically not a lie, because at the time they were coming. But if you cut them before release, it sure as hell will result in a massive disappointment. And it sure doesn’t help that they lied about multi-player being in the game after the release.

    Many of the systems did eventually come with updates. Nowadays, it’s pretty much the game they promised.

    It has its issues, but I don’t regret playing it. It was fun, and I still hop on sometimes to check out new expeditions.



  • Personally, I call such studios AA. They are too large to be indies, yet to small to be AAA.

    Expedition 33 creators, for example, would also fall under AA, even though they’re a very young studio.

    Indie, to me, would be a studio of a couple people, of a one single team. Like with the creators of Hollow Knight. So, it’s about internal structure rather than budgets or involvement of publishers.