

Maybe I’m missing years of video game discourse but I don’t know what you’re talking about being alone on this hill. I’ve been using VR since the Google Cardboard and as long as you temper your expectations it’s been plenty fine since even all the way back then. The experiences on the Vive and Index are a bit clunky but otherwise I have fun with them every time I use them.
That’s survivorship bias tainting your nostalgia. We collectively remember the passion poured into games like this but forget all of the the movie tie in games, cereal box games, unplayable tier of poorly made games, and games that were so mediocre to not even fall into the previous categories. Some of them get remembered but often more because of how exceptionally bad they were, such as E.T., Superman 64, Pepsiman, Phillips CDi LoZ, etc.
It’s easy to remember years like 1998 for games like LoZ OoT, Half Life, Spyro, StarCraft, Final Fantasy 7, Goldeneye 007, and DDR. It’s harder to remember the other 158 major titles released that year. While I don’t doubt there were at least some passionate people on the team of most if not every one of those titles, I’d sooner believe many of those titles were just being pushed out the door closer to release than they were passionate works from a team of faithful devs able to fully realize their vision.
I will agree that I think there’s a larger volume of no-passion games today that companies are just churning out to try to make a quick buck, but I think that’s more because it’s easier to do today than it was back in the day. I don’t think it’s because the devs of days past were more passionate about their titles. I will also agree that because of the aforementioned churned out titles that it can be harder to find titles made by truly passionate teams.
Source for my number of games released in 1998, by my own count as I didn’t see one listed: https://en.m.wikipedia.org/wiki/1998_in_video_games