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Joined 3 years ago
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Cake day: June 13th, 2023

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  • I’m somewhat glad I’m not the only one getting phantom notifications. I got one last week for a deleted event. It took me a minute to figure out what was going on.

    I’ve been debating leaving Tuta and switching to mailbox.org. I’m annoyed by the lack of support for standard protocols like S/MIME and SMTP. As far as I understand with encryption, I can only send encrypted emails to other Tuta users in practice. Yes, I can send emails encrypted with a password. But it kind of defeats the point if the password has to be sent unprotected where an attacker could just use the password to unencrypt the email themselves. The lack of SMTP support also means none of my self-hosted services can send emails.


  • There were a couple times it helped me figure out something I was struggling with if I remember. Either that or I mixed it up with something else entirely. I think it was either when I was learning to use Quickshell to make widgets, or it was something with NixOS. For Nix it wouldn’t surprise me since the documentation lives in ten different places.

    The more I used it, the more I realized that it actually wasn’t that good. Realizing that it was AI made my experience make more sense. Since there’s an element of randomness to AI output, once in a while it actually does a decent job just by chance. The more you use it, the more you realize that the average is much worse than those few lucky times. I guess I got lucky with the first couple pages I read.










  • It was a bad demo. I solved every “puzzle” near instantly except the robot, where I didn’t realize the arm had to be on a specific side. The demo was basically the story prologue and intro tutorial, but then it stops without ever giving you a proper puzzle. It didn’t do a good job of showing depth in its mechanics. Each puzzle has a single correct obvious solution. I wanted to optimise, but that single solution doesn’t give anything to work with. Forget single solution though, most levels are a single part. I get that they’re introducing new parts, but you’re allowed to what you’ve already taught even when introducing new mechanics. The lack of interaction between parts is a large part of what makes it seem so shallow. It makes me question if the dev even knows how they interact.

    I didn’t mind the story at first, but it overstayed its welcome. Your “less is more” is an excellent way of putting it.

    Hopefully the full game will be better, but I’m not counting on it.