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Joined 3 years ago
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Cake day: July 10th, 2023

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  • I don’t really know how to play or make music, but I’ve messed around with a few tools: there’s rackarrack which is a virtual fx rack for guitar, there’s DAW Ardour, if you are interested in synths and similar there are things like VCV rack and Cardinal, which are modular synth racks, there’s trackers like OpenMPT and Impulse Tracker and Hydrogen, which is a drum machine/sequencer.

    If you are on Linux there’s jackd which is an audio system that allows you to route sound through applications with a virtual patchbay.




  • _Lory98_@discuss.tchncs.detoGames@lemmy.world*Permanently Deleted*
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    2 months ago

    I hadn’t considered unlocking difficulties as metaprogression, but yea in that case I think it’s a fair mechanic (to be clear, I tend to drop these games when I get to the inevitable difficulty spike at the final area/boss, so I haven’t really experienced it, as the only one I can clear is Rabbit and Steel which has a traditional easy/normal/hard/harder selection).

    Unlocking content to ease players in I think is weird and counter productive, as often even failing gets you further in the process and you might not have learned what the game was trying to teach you by delaying something. You might then be in a slightly harder game without having progressed as a player.

    What I really don’t like are the permanent leveling/modifiers you find in games like Hades. I feel like they go against the basic idea of a rougelike/lite, since you can/need (depending on the game) to grind.


  • I too was a bit disappointed when I first played it and reached ending A, thinking that was all there was. I continued months later to try the different mechanics and realised that they are not endings, but more or less just chapters/acts.

    It’s honestly a really weird decision to present the game like this, especially since route A is the least interesting one (IMO).


  • _Lory98_@discuss.tchncs.detoGames@lemmy.world*Permanently Deleted*
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    2 months ago

    FYI (with slight spoilers):

    spoiler

    not sure where you got the 5 times, but it’s very incorrect: you play through the first part of the story twice, once with 2B, the second time with 9S with a couple of additional scenes. The second half of the game is made of entierly new events that happen after the first part.


  • For me it’s any roguelike (or roguelite) I try. I may find the premise of the gameplay interesting, but having to replay the run from the start (while very likely not learning anything new, because I can’t repeat the situation that gave me trouble before) ruins it pretty quickly. Even the ones I kinda like (Rabbit And Steel and One Step From Eden) can’t keep my attention for long and I end up playing them very rarely.

    Metaprogression in roguelites makes it even worse because I know that the runs are gonna be unfair from the start to make the upgrades work.






  • I honestly don’t see how single player “content” could be of any help. Sure, situational training like Strive and a few other games have (UNI I think had it?) would be nice to have, but I think the main obstacle for a lot of players is the (gameplay) interaction with another real person. I can’t say how other genres fix this (or if they even do), but my guess is that the mechanics themselves are less restrictive and a bit more forgiving.

    Also, personally, I prefer buying characters for relatively cheap rather than having the usual f2p predatory crap. They should obviously be free for training tho.




  • I have an 8bitdo Ultimate 2 Bluetooth (so the switch version) and it works well. I had to add the line manually to the SDL DB, as I was using the beta firmware. Default firmware works out of the box.

    I’d suggest the Ultimate 2 Wireless instead as it should have full SteamInput support.

    I couldn’t get the customization and update app to work under wine. It’s not a huge issue, but if you want that functionality you need to boot into windows.

    Xbox Series X controller works out of the box on USB. Haven’t tried Bluetooth, but I couldn’t get the proprietary wireless dongle to work (it should work with the xone driver)