• 7 Posts
  • 64 Comments
Joined 2 years ago
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Cake day: August 5th, 2023

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  • That is all true, but still not an excuse to drop your plastic bottle beside a trash can and when called out about it go “it’s all part of my evil plan”. These kinds of comics, regardless of their intention, will be used as a reason for people to say “recycling doesn’t work, so whatever I do, nothing will change, so I can pollute at will”.









  • As a non-dev, I can’t say if that’s standard, but it doesn’t sound like good practice. Regardless, just like the woman said, GDPR was thought to have mAssIVe cOsTs upon development and business, but in the end companies dealt with it. Companies with insufficient preparation or unwilling to plan to leave the game in a playable state, will have to factor in the costs of not complying.

    This issue is about consumer rights and if you’re for “what you buy is what you own”, then being against rendering games unplayable after purchase should be logical.





  • I see you watched PirateSoftware’s video. I encourage you to watch Ross’s response.

    TL;DW this isn’t a proposal to make current games or already dead games left in a playable state. The proposal is not retroactive. It’s about the future. In the future, when this law is present, software developers will have to sign licenses that allow them to leave the game in a playable state. That means, they will have to adapt. It was possible before and it can be possible again.

    Also, read the FAQ

    Q: Isn’t what you’re asking for impossible due to existing license agreements publishers have with other companies?

    A: For existing video games, it’s possible that some being sold cannot have an “end of life” plan as they were created with necessary software that the publisher doesn’t have permission to redistribute. Games like these would need to be either retired or grandfathered in before new law went into effect. For the European Citizens’ Initiative in particular, even if passed, its effects would not be retroactive. So while it may not be possible to prevent some existing games from being destroyed, if the law were to change, future games could be designed with “end of life” plans and stop this trend.




  • She sounds much more informed than PirateSoftware and is giving some actual insight into the development process. I’m not a dev, so I can’t say if she actually is more informed, but PirateSoftware just makes arguments that don’t make sense which makes me think he doesn’t know what he’s talking about. She keeps saying “the technical challenges are solvable” and it reminds me of the scene from “For All Mankind” where Dev says “Gentlemen, these are engineering problems. We are engineers! Let’s get to it”.

    P.S Fuck PirateSoftware






  • I appreciate the thought and the vote of confidence. Unity against the US would be nice. But, I’m afraid of the US influence in Canada. It’s bad enough in the EU, but Canada probably is worse.

    My conditions in order of importance, if I had any power at all, would be (and maybe Canada already has these):

    • no “winner takes all” or first past the post anywhere - single transferable vote or ranked choice voting
    • separation of church and state
    • wealth tax aka “tax wealth, not work”, it’ll pay for a bunch of the below
    • free public education
    • universal healthcare without stupid deductibles
    • the ability to live without a car in any place with more than 5k people i.e public transport FTW, high speed trains, buses, metros and trams, fuck cars
    • opensource in all public services
    • no deals with the US defence industry (although the EU council just made idiotic concessions)
    • house the homeless
    • state funded TV

    Those are off the top of my head. Given more time, I’d probably come up with more, but I think those are the basic things I’d care about.

    Edit: Yes, I’m aware most EU members don’t have this, but Canada could be a lighthouse, guiding the rest of the members. It would probably see a huge influx of Europeans if those things were to be implemented.