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Joined 9 months ago
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Cake day: December 18th, 2024

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  • Elden Ring has a lot of focus on bouncing around the map and sort of finding stuff.

    There’s hints if you’re looking for a specific challenge, but overall you just sort of wander until you say “ooh cool” followed by “ow that was really tough” and eventually getting through it laughing and saying “you all said a tarnished couldn’t possibly do this, now who’s laughing!”.

    But hey, if you’re not feeling it, don’t feel bad about it. You kinda need to be in the right mood for it, and I’ve not been able to find the energy for a replay because the ‘oooh shiny’ from exploration is gone.

    Dark Souls has a similar exploration piece, but much more defined pathways, and I find it more replayable. ER is just so much.






  • As you say, as everything is in the eye of the beholder. Some of the most successful artists are those who understand what their target audience want, and know where it overlaps with what they want to create, maximising passion and enjoyment on both sides.

    As for AI art, you’re absolutely right, and it’s acceptance is also wholly to the observer. Cheap low effort stuff is going to be called slop, but where it’s part of a broader process that enhances the prompter’s work it will be considered successful.

    Of course if something is culturally taboo (and AI art is risking this) art on the topic will be buried under down votes.