

And how fast you put it there


And how fast you put it there


I’d also note that resin printing is a huge pita compared to FDM. Resin has quite a few post-processing steps, plus it requires much more ventilation and handling equipment.
Pls don’t make me go back

Then there’s the og Xbox and it’s clock capacitor. Nothing like grabbing your console out of storage to find out it blew a cap and dissolved some of the traces on the PCB.


+1 for Unifi Protect. Their hardware may be a bit pricey, but it doesn’t require any cloud/Internet connection and the app/interface is excellent.
I haven’t tried the 3rd party cam support, but I don’t think the price for the cameras is too outlandish for what they are and how well they’re built.
Iirc the Unifi Protect software can be self-hosted now too.


I’ve built a 0.2 and a 2.4 from kits and they’re great printers with loads of mods available, but I find them had to recommend unless you have the ability to print your own parts. You can buy a kit that comes with the printed parts or get them through the print it forward program, but if you break any of the parts during the build, it can be challenging to source a replacement.
If you do build one and don’t have access to another printer, I would recommend printing replacements for the most critical components once you get it running (especially the hot end parts).
Otherwise, they’re super fun projects and I can’t recommend them enough.


Iirc, Amtrak does give the option to take your automobile on the train with you


I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don’t support them.


I think it’s mostly because these price increases are happening at the same time as the publishers are raking in record profits. It also doesn’t help that a lot of the games seeing the increase are subpar cash grabs.
I don’t see any problems with charging more than $60 for a game as long as the game is worth what they’re asking. I bought Metaphor Refantazio and TotK at a full $70 and felt both were worth that (screw Nintendo, but the game’s really good).
Development costs have increased drastically in the past couple decades, and while the customer base has also increased quite a bit, I think the market is reaching saturation.
I think that while greed is the most common reason for the increase, there are some legitimate reasons people should take into account before denouncing every price increase.


For those who don’t get it
Epic rap battles of history: Darth Vader vs Adolf Hitler
Dbrand already announced a companion cube shell for the steam machine https://dbrand.com/shop/limited-edition/companion-cube