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Joined 3 years ago
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Cake day: June 20th, 2023

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  • Spent some time looking for ideas on how to do a security training (compliance requirement) that didn’t suck. Cribbing from some reddit posts, I think I’m going to give everyone a notecard with something like “Is Bob Bobson a client here”, have them pair up, and do a little phone conversation roleplay where one person is a visher trying to trick the other into revealing the piece of information, while the other person gets practice saying “No.” Seemed like a good way to let the staff dip a toe into thinking like an attacker.








  • Do you have a system you like where healing is a good idea? I’m a 3.5 native so I’m kind of used to the philosophy of “the best healing is killing them before you take damage.” But I’m interested in systems design in general and if there’s a particularly good example of doing it better I’d love to learn about it.



  • You slightly moved the goalposts there. The assertion is not “Everything is making a political statement” it’s “Everything is political.” Your ikea glass reflects your social class, the international relations between where you are and where it was made. It may have been made by an oppressed person in some third world shithole (or even sweden!) It may even be a political statement, like a designer somewhere made it curvy because he thinks people are more likely to buy something with a “feminine” silhouette.






  • There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they’ll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It’s just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.