I’ve recently made a bunch of friends interested in playing Pathfinder 2e, so I’m building a custom 1hr One-Shot for 6 players to learn the game (yes I know that time is a lie). The lore is amazing! It’s got roughly 8 thousand years of history to create the current world of Golarion. The history is deep and rich, and some of that is because it’s based on real world cultures and histories. There’s obviously fantasy too, but a lot of nations and empires mimic real history, so it’s very believable.

  • rockSlayer@lemmy.worldOP
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    23 days ago

    Oh absolutely. The plan for this campaign is that for each level, they have to play that many hours of main quest content. The first hour is to get them hooked. The dungeon is 5 rooms, 2 encounters, 1 short rest. It’s located in the First World, but they don’t know that yet.

    The First World is getting customized to have a currency called Elerium issued by the Eldest. It can’t leave the First World except by special magical means and is worthless in Golarion (to avoid the electrum problem). CP, SP, GP, and PP are worthless in the First World, except among few traders in cities near magical entrances. Everything that costs less than 1GP in Golarion costs 1EP in the First World and naturally things can cost more than 1 EP, but it’s not a universal currency and so can only partially solve equipment problems.

    Once the players escape the 1st level dungeon, they’re going to exit into a pantomime of Redwall Abbey with a ratfolk Champion to represent Matthias!

    • Simon_Shitewood@lemmy.ml
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      22 days ago

      Could I recommend looking at The Harrowing adventure and Stolen Fate AP for otherworldly adventure ideas? They don’t deal with the first world but have a lot of stuff you could easily fit in.