I hope they got all the regressions now, this has been the longest beta period of any version yet. I really want 4.5 to release so I can upgrade my project already!
I hope they got all the regressions now, this has been the longest beta period of any version yet. I really want 4.5 to release so I can upgrade my project already!
It lets you scale SVGs in real-time with really good results, so yeah microscope-level zooming on SVGs look fantastic. I haven’t tested performance yet but it seems totally fine on smaller games and GUI apps.
Unfortunately it works for everything EXCEPT tilemaps. There’s a PR that fixes it but it’s slated for after 4.5 (so likely 4.5.1)
That said, once that gets fixed I’ll try to do a fully SVG game. See the video in the PR for how it looks.
Interesting.
Some of my thinking was also an unsplit svg atlas wouldn’t work because the entire tilemap would be re-rendered (unless Godot handles the split). Though I guess even a multi-object/layer approach is probably easy with some sort of grid multi-export (to get individual tiles).
I don’t know if it’s just the video or texture filtering (or maybe non-integer scaling?) or what but there is a bit of pixel shimmer/wobble there. I am really particular about it so may still prefer 2D or 3D polygons.