I hope they got all the regressions now, this has been the longest beta period of any version yet. I really want 4.5 to release so I can upgrade my project already!

  • popcar2@programming.devOP
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    30 days ago

    It lets you scale SVGs in real-time with really good results, so yeah microscope-level zooming on SVGs look fantastic. I haven’t tested performance yet but it seems totally fine on smaller games and GUI apps.

    Unfortunately it works for everything EXCEPT tilemaps. There’s a PR that fixes it but it’s slated for after 4.5 (so likely 4.5.1)

    That said, once that gets fixed I’ll try to do a fully SVG game. See the video in the PR for how it looks.

    • insomniac_lemon@lemmy.cafe
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      28 days ago

      Interesting.

      Some of my thinking was also an unsplit svg atlas wouldn’t work because the entire tilemap would be re-rendered (unless Godot handles the split). Though I guess even a multi-object/layer approach is probably easy with some sort of grid multi-export (to get individual tiles).

      I don’t know if it’s just the video or texture filtering (or maybe non-integer scaling?) or what but there is a bit of pixel shimmer/wobble there. I am really particular about it so may still prefer 2D or 3D polygons.