cross-posted from: https://lemmy.blahaj.zone/post/30613855
Feedback for my first (mini-) game?
I finished this first game of mine about three months ago. Back then i was too anxious to post it. I would love some feedback on it generally. i am aware of some bugs, and generally know how to do it better nowadays, but i didn’t want to touch the code anymore. I’d describe myself as Gamedesigner first, coder second, and artist last. so i would be especially interested in how the game feels to you.
Thanks to everyone who took time out of their day for this :3
Post the source code if you want some good tips n people ripping it apart
I played it for a few minites. It’s pretty good for a first game. You didn’t neglect sound, and there’s a bit of dialog to add a “story” and a reason for what is going on. The art is nice too.
I think a bit more polish for the projectile impacts would be nice. When I first managed to hit an astroid, nothing happened. Maybe make it flash or add impact particles with a sound so the player knows it had an effect.
I did not like how the ship controlled, but that may just be me. I also wanted to be able to press a button to fire so I could time the shots.
The powerups were good! And having an icon on the screen to indicate which is active was a nice touch. But I would ditch the dark panel behind them. If icon visibility is an issue, then make those icons more visible. Maybe add an outline to the icon themselves.
Keep at it! You’re off to a good start!
It’s all right. If you collect enough upgrades it becomes fun! I managed to complete levels 1 and 2, failed at level 3. I’d say the most fun for me was trying to collect all the upgrades at once to watch the screen light up with bullets.
Needs more player feedback: did I just hit that asteroid or did I miss? No idea.
The controls are a bit sluggish.
The color palette could be better.
Overall, good job!