• Wrufieotnak@feddit.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 days ago

    Maybe the making of documentary from noclip gives you more explanation.

    But short form: more tester and more steady revenue stream, both important for a small truly independent game studio. And it was a great success for the team, so they kept it for the sequel.

    And enough other indie development teams didn’t make it in the past, so I take this model over more publisher owned garbage.