But short form: more tester and more steady revenue stream, both important for a small truly independent game studio. And it was a great success for the team, so they kept it for the sequel.
And enough other indie development teams didn’t make it in the past, so I take this model over more publisher owned garbage.
Maybe the making of documentary from noclip gives you more explanation.
But short form: more tester and more steady revenue stream, both important for a small truly independent game studio. And it was a great success for the team, so they kept it for the sequel.
And enough other indie development teams didn’t make it in the past, so I take this model over more publisher owned garbage.