🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 5 days agoAnon turns on raytracingsh.itjust.worksimagemessage-square148linkfedilinkarrow-up1217arrow-down13
arrow-up1214arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 5 days agomessage-square148linkfedilink
minus-squareHadriscus@jlai.lulinkfedilinkarrow-up2·3 days agoYes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers
Yes, you can skip simulating GI with many small lights. Not a game dev, I work in animation. Up until fifteen years ago this was still a regularly taken approach to lighting scenes, before the advent of pathtracers