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Cake day: June 30th, 2023

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  • VindictiveJudge@lemmy.worldtoMemes@sopuli.xyzFacts
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    15 hours ago

    It’s a mix. Most of the dungeons related to quests were made by hand, but every everything else was procedurally generated and touched up by hand later, and some of the minor quest dungeons got the latter treatment.

    Almost all of Oblivion’s dungeons were procedurally generated with only a handful made by hand, and only some of the procedural dungeons were touched up at all.

    Every single dungeon in Morrowind was made by hand since they didn’t have the proc gen tool for that engine built yet.

    Daggerfall generated most of the world via fixed seed procedural generation, which allowed them to make the world massive while fitting within 450MB; the world is generated at runtime, but it’s always the same world. A handful of plot locations were hand-made.

    Arena used a method similar to the one used for Daggerfall.


  • VindictiveJudge@lemmy.worldtoMemes@sopuli.xyzFacts
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    15 hours ago

    Oblivion is enough of a disaster implementation-wise that technically having greater mechanical complexity doesn’t concern me in the slightest. And Oblivion’s writing is, to me, a low point in both the series and Bethesda’s body of work as a whole. Skyrim’s writing isn’t amazing, but the moment-to-moment gameplay being less frustrating gives it the win for me, between the two.

    Morrowind is great, though. Probably the best world building I’ve seen in a game.