Orbital speeds. Remember earth and by consequence everything on it is moving at 30km/s. Most efficient way to hit the sun is to cancel that out, or decelerating until your velocity relative to the sun is 0 and then gravity does the rest of the work. Orbiting a stellar object is missing with flair. It’s easier to entirely miss the sun by accelerating at roughly 12 Km/s additional velocity which will allow you to escape the sun’s gravity. Or 40% of the delta V (more velocity is not linear fuel expended either, more exponential with needing roughly 99x more fuel to do one than the other… not even accounting for the chase of now accelerating that fuel weight.)
Well, technically, the more efficient way to hit the sun would be some gravity assists into the outer solar system and then slowing down to zero at a higher point, where your orbital velocity will be lower.
We don’t hit it, because we’re also moving around it at a crazy speed.
So even though we’re falling, we permanently miss it. If that makes sense.
The change in speed (deceleration) it would take to slow us down enough that we fall directly towards and into the Sun… is greater than the change in speed required to go fast enough to fly away from it.
So, you need energy to either change your velocity by 30km/s, or by 12km/s.
Do NOT buy Ksp2. That game is a very unfinished early access game which has been conpletely abandoned, and it’s shameful that it’s still listed in the Steam store.
The earth is moving rapidly around the sun, so anything we launch is already orbiting the sun. To hit the sun you then have to counteract all that momentum. To escape the solar system you just have to add a bit more speed to what we already have. Though both take a lot of energy.
A soccer player needs to either score a goal, which would be hitting the sun. Or they need to knock it out of bounds, which would be sending out of the solar system.
Both require power to drive the vehicle, but only one needs accuracy.
more like, you need to hit a goal at the bottom of a funnel-shaped pit, but you’re in a car driving in circles on the walls of the funnel at 100mph, and anything going 150 mph shoots out of the top of the funnel. aim isn’t the problem, the shape of the funnel will take care of that. the issue is to get to the bottom you have to kick the ball backward hard enough to cancel out the speed of the car, i.e. 100mph, whereas to launch out of the pit, you only have to kick the ball forward at 50mph. if you kick backwards at 50mph, the ball will just keep circling the pit at 50mph; it might eventually reach the bottom but it will take a long time
Can someone explain why it’s easier to yeet something out of the solar system, than to yeet something into a massive gravity well?
My dumbass thanks you in advance
Orbital speeds. Remember earth and by consequence everything on it is moving at 30km/s. Most efficient way to hit the sun is to cancel that out, or decelerating until your velocity relative to the sun is 0 and then gravity does the rest of the work. Orbiting a stellar object is missing with flair. It’s easier to entirely miss the sun by accelerating at roughly 12 Km/s additional velocity which will allow you to escape the sun’s gravity. Or 40% of the delta V (more velocity is not linear fuel expended either, more exponential with needing roughly 99x more fuel to do one than the other… not even accounting for the chase of now accelerating that fuel weight.)
Well, technically, the more efficient way to hit the sun would be some gravity assists into the outer solar system and then slowing down to zero at a higher point, where your orbital velocity will be lower.
The best kind of correct!
We’re technically falling towards the Sun.
We don’t hit it, because we’re also moving around it at a crazy speed.
So even though we’re falling, we permanently miss it. If that makes sense.
The change in speed (deceleration) it would take to slow us down enough that we fall directly towards and into the Sun… is greater than the change in speed required to go fast enough to fly away from it.
So, you need energy to either change your velocity by 30km/s, or by 12km/s.
Hence, easier to speed up a ‘little bit’ more.
Just download Kerbal Space Program and it’ll all become clear. It’s a blast and accidentally teaching you orbital mechanics.
Make sure to buy the original in that case.
Do NOT buy Ksp2. That game is a very unfinished early access game which has been conpletely abandoned, and it’s shameful that it’s still listed in the Steam store.
The earth is moving rapidly around the sun, so anything we launch is already orbiting the sun. To hit the sun you then have to counteract all that momentum. To escape the solar system you just have to add a bit more speed to what we already have. Though both take a lot of energy.
Right now you are flying, together with earth more or less the speed you need to stay orbiting the sun forever.
Add a “little” speed and you fly away
A soccer player needs to either score a goal, which would be hitting the sun. Or they need to knock it out of bounds, which would be sending out of the solar system.
Both require power to drive the vehicle, but only one needs accuracy.
more like, you need to hit a goal at the bottom of a funnel-shaped pit, but you’re in a car driving in circles on the walls of the funnel at 100mph, and anything going 150 mph shoots out of the top of the funnel. aim isn’t the problem, the shape of the funnel will take care of that. the issue is to get to the bottom you have to kick the ball backward hard enough to cancel out the speed of the car, i.e. 100mph, whereas to launch out of the pit, you only have to kick the ball forward at 50mph. if you kick backwards at 50mph, the ball will just keep circling the pit at 50mph; it might eventually reach the bottom but it will take a long time
Operative word is “into” the sun. Hitting the sun specifically = harder vs the general “away” direction.