• Echo Dot@feddit.uk
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      5 days ago

      When I first started working it was still back in the days where you were given cash in an envelope. After we were paid we always used to go out to a pub together for a few rounds, I rarely used to get through all of the change I’d been given, I never got into the paper money.

      You used to be able to get a pint for silvers, these days you need to give them folding money for a bag of peanuts.

  • Echo Dot@feddit.uk
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    5 days ago

    What is with these people?

    They are CEOs of company’s, yet they don’t seem to understand how capitalism works. What’s something is worth is depending on what the market will bear. If the market won’t bear a $90 game then it isn’t worth $90.

    It’s a double edged sword

    • iegod@lemmy.zip
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      5 days ago

      The factors that influence development costs in order to keep up with the quality of the times is no doubt complex, but at the end of the day you’re spot on. It’s only worth what the consumers will pay.

  • Quazatron@lemmy.world
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    7 days ago

    One factor they don’t seem to consider is that they are competing for a finite resource: consumer attention.

    There has never been so much content to consume: not only games, movies, series, music, books, podcasts, and even old games.

    New games have to compete with and stand above all that content to justify the price.

    As others have said, purchase power is down, people subscribe to more services (net, mobile, streaming music and video), all that bites into the available budget to buy games.

    Bottom line: it’s getting hard to justify spending that amount on a game you don’t have time to play.

    • dil@lemmy.zip
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      6 days ago

      Yeah it’s hilarious to me they wanna charge more and don’t expect to sell less. Ppl would go from being iffy about indie games to checking them out more if 4 at base price cost what a AAA one does

  • A Wild Mimic appears!@lemmy.dbzer0.com
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    6 days ago

    “There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era, …"

    dude, fuck you, your parking lot and i wish that giant acme anvils drop on every fucking sports car you’ll ever own.

    • brsrklf@jlai.lu
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      6 days ago

      I’m pretty sure the few overpaid execs that are “fuck you” rich are still there, and they’re probably richer than ever. However now they probably consider themselves too important to park with normal people. It’s all about private jets and helicopters.

      Tells a lot about this guy and his ilk that he thinks you measure a healthy company to how many assholes actively flaunt their money with shallow luxury shit.

  • glitchdx@lemmy.world
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    6 days ago

    I’ve recently decided that I’m not spending more than $10 on a game until I’ve cleaned out my backlog.

    There’s hundreds of games in my backlog, so it’s going to be a while.

  • vane@lemmy.world
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    6 days ago

    You can price your game however you want. But it doesn’t mean I need to buy it. I still have a choice.
    Not sure about the future where we will work for corporations for free and they will pay us with products we don’t want, because we’re heading this road pretty fast.

  • kadu@lemmy.world
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    6 days ago

    Nope, not going to argue against obviously dumb points from executives. Do it. Raise your prices yearly. Fuck it, you think prices need to increase? Increase them.

    It takes me five clicks to close Steam, open Firefox, open my favorite piracy site and download your game. Raise the fucking price, test how much I value my money versus five clicks.

  • zecg@lemmy.world
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    4 days ago

    By all means, every increase in price is welcome, it’ll be that much less of a temptation. How are Concord and Fairgames doing?

  • ALL-X-VS@lemmy.ml
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    7 days ago

    ahn they did? 40 and 50 USD on ps2 50 and 60 USD on ps3 60 USD on ps4 70 USD on ps5