• Davel23@fedia.io
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    3 months ago

    In those days tutorials weren’t a thing. Games came with manuals that you were expected to actually read.

    • Brave Little Hitachi Wand@lemmy.world
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      3 months ago

      The literal first thing you do is get stuck in a room that you can’t get out of until you learn to use the morph ball. Tutorial as gameplay was innovative.

    • tetris11@lemmy.ml
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      3 months ago

      that car drive back home when you’re reading the game manual, oof the anticipation.

      I took some of the character bio’s a bit far. For a while I used to believe that Yoshimitsu from Tekken was a real person.

    • rtxn@lemmy.world
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      3 months ago

      In those days, developers largely didn’t know the concept of player training through gameplay and had to resort to text dump tutorials (or worse, tutorial videos (where applicable)).

      • Derpenheim@lemmy.zip
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        3 months ago

        ? You start in a room you where right leads to ledge you can’t jump to, and left takes you over a pyramid with a power up and small hole.

        It was gameplay teaching you.

        Mind, this is the only such moment. The rest of this game is fucking bullshit that ate my childhood

  • Francois@lemmy.ca
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    2 months ago

    Hollow Knight was kind of like this, with a better tutorial, and I loved the game for that. The exploration felt so much more mysterious.

  • ryven@lemmy.dbzer0.com
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    3 months ago

    The first screen is sort of a tutorial, though. If you go right first because you’ve played Super Mario Bros. or some other platformer and you think going right might be the way to win, you’re presented with a narrow passage you can’t crawl through. At this point, you’ll discover that you can also go left. There’s another rock formation with a narrow passage, but from this side you can jump on top of it to get over it, and you’ll find the Morph Ball. From the Morph Ball side, you can’t jump back over, so you have to figure out how to get through the narrow passage by pressing down to enter Morph Ball mode. Now you understand the game: find obstacles, acquire the corresponding upgrades, use them to bypass the obstacles.

      • Blackmist@feddit.uk
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        3 months ago

        I liked the FFVII manual that gave you bios of all the characters, along with telling you that Cid is “old”.

        He’s 32.

    • prole@lemmy.blahaj.zone
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      3 months ago

      Yeah, the best games back then had tutorials built in. Super Mario Bros. level 1-1 is probably one of the best tutorials ever made.

      • Duamerthrax@lemmy.world
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        3 months ago

        The first areas of the Halo 1, 2, and 3 were all designed to have all the movement training in it and have sections for the new weapons.

      • burghler@sh.itjust.works
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        3 months ago

        The level 1-1 glazing is crazy. It’s iconic for being the most played level but it’s not an incredible engineering feat.

  • Vince@lemmy.world
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    3 months ago

    I never understood why they call this genre Metroidvania. Metroid definitely came first right? Why isn’t it just Metroid-like?

    • ReallyActuallyFrankenstein@lemmynsfw.com
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      3 months ago

      Castlevania: Symphony of the Night on PS1 revitalized the genre so much, I think it’s fair that it took on half the genre name. Modern metroidvanias are as much SOTN as Metroid.

    • WhiskyTangoFoxtrot@lemmy.world
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      3 months ago

      Metroid wasn’t first. Games like Pitfall II and Montezuma’s Revenge predate it.

      As for the “Metroidvania” name, originally it just applied to Castlevania games in the Metroid mould (particularly in the GBA/DS days when there were a tonne of them) but people just started applying it to the entire genre. It was always a terrible name.

  • ByteJunk@lemmy.world
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    3 months ago

    Kinda reminded me of Warframe after you finish Vor’s quest and the game is like: here’s a billion systems I never properly explained, go have fun.

    Totally based.